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September 13, 2012
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By Matthew Scott Hunter

‘MADDEN NFL 13’ (E)

****

EA Sports

Xbox 360

The standard complaint accompanying each annual “Madden” release is that nothing ever changes. Fans wind up paying full price for little more than updated rosters (which could be sold much cheaper as an online expansion). But this year’s addition to the franchise offers more than a handful of small tweaks, for better and for worse. Presentation-wise, this is the best “Madden” has ever been. Slick ESPN graphics blend seamlessly with gameplay. An orchestral score makes each game feel absolutely epic. And Phil Simms and Jim Nantz are an infinite improvement over last year’s commentators. Most importantly, the new XP system allows you to earn experience points for both athletes and coaches, which can be used to purchase specific upgrades, giving the whole game an intriguing RPG quality. So that’s the good news.

The bad news has to do with the new Infinity physics engine. The intent here was to replace the canned animations of “Madden” past with a dynamic physics engine that would ensure that no two tackles would ever look the same. So now there’s no limit to how many different ways a player can fall and no limit to how ridiculous he can look while falling. The variable physics cause the players to flail a bit too much, transforming from athletic superstars to rag dolls at the slightest touch. The physics are also wildly unpredictable, leading to bouts of extreme frustration when you’re in pursuit of an errant football on an erratic course. But none of these problems are anywhere near game-breaking, and they give EA Sports something to work on for next year. And in the meantime, players have plenty of those new rosters to enjoy.

‘COUNTER-STRIKE: GLOBAL OFFENSIVE’ (M)

****

Valve Software

Xbox Live Arcade

Years before console gamers were raking up kill streaks in “Modern Warfare,” PC players were enjoying a much more elegant competitive first-person shooter experience with “Counter-Strike.” Unlike most modern shooters, which feature deaths and respawns roughly every thirty seconds, death in “Counter-Strike” is permanent (at least until the next round), prompting players to use greater caution and strategy, so when you finally do score a kill, you know you earned it. This latest iteration of “Counter-Strike”is now available to console players, assuming they can put aside their ADHD and exercise some patience.

‘JOJO’S BIZARRE ADVENTURE HD VER.’ (T)

***

Capcom

Xbox Live Arcade

Like other arcade fighting games of its day, this late ’90s relic features cartoonish characters dealing each other screen-filling attacks (one infamous move even drops a massive cement roller on the opponent). Though these characters may be foreign to those unfamiliar with the Japanese manga, they battle with the deep mechanics one expects from a Capcom developed fighter. In fact, with little in the way of a tutorial, that depth will ensure a steep learning curve for any players who haven’t already memorized each character’s move-sets while pumping quarters into an arcade cabinet fourteen years ago. CV



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