By
Matthew Scott Hunter
‘Spec
Ops: The Line’
(M)
***1/2
2K Games
Xbox 360
At first glance, “Spec Ops” doesn’t seem very
promising. From its generic title to its equally
cookie-cutter early levels that have you leading
a squad of soldiers into sandstorm-blasted Dubai,
the game feels like every military-themed third-person
cover shooter that’s come along since the genre
began, some six years ago. But the plot thickens
when the refugees you’ve come to assist begin
shooting at you, and the plot just about coagulates
when your fellow soldiers — from an earlier
rescue attempt — begin shooting at you as well.
Those soldiers are led by a Colonel Konrad —
a name that references both “Heart of Darkness”
author Joseph Conrad and Colonel Kurtz, the
antagonist of the “Heart of Darkness”-inspired
film, “Apocalypse Now.” And like both of those
earlier works, Spec Ops involves the hunt for
a powerful and enigmatic man who seems to have
gone insane — a fate you may share by the time
you find him.
Like many modern games, “Spec Ops” presents
you with morality choices, but rather than “good”
and “bad,” your options tend to be “bad” and
“worse.” The decisions you make often have horrific
consequences, causing you genuine guilt for
killing characters you wouldn’t have thought
twice about shooting in any other game, just
to get one kill closer to that weapons upgrade.
The “Spec Ops” narrative flirts with greatness,
which makes the game’s technical shortcomings
that much more infuriating. At best, the gameplay
is forgettably derivative. At worst, you’ll
be screaming at your A.I. squadmates as they
take cover on the enemy’s side of a barrier
or you’ll be cursing the designers who assigned
melee attacks and cover jumps to the same button,
causing you to attack the barrier you’re trying
to leap. But as annoying as the gameplay can
be, the story will compel you to keep playing
to the bitter end. CV
‘The Amazing Spider-Man’
(T)
***1/2
Activision
Xbox 360
Developer Beenox has made some interesting
and experimental games recently with the “Spider-Man”
license, but with this inevitable film tie-in,
they’ve gone back to the same template Activision
has used since “Spider-Man 2” came out in 2004.
So you’ll be hitting most of the major plot
beats of the new movie, interspersed with altercations
with Rhino and the other villains from Spidey’s
rogues gallery that are unlikely to ever make
it to the silver screen. The game is best when
you’re commuting via spider web through the
open world of New York City and worst when you’re
pummeling the same generic thugs for the umpteenth
time.
‘Dirt Showdown’
(E10+)
***1/2
Codemasters
Xbox 360
This spinoff from the “Dirt” series has a decidedly
arcade style, meaning if you wanted, you could
probably race every event without ever knowing
which button works the brake. It’s far from
an authentic simulation, but that’s part of
the fun, particularly during events that reward
you based on the damage you do to your own vehicle.
The only drawback is the lack of content compared
to regular entries in the series. The handful
of tracks and not-entirely-varied racing modes
lose their luster faster than your beat-up junker
in a demolition race. |