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June 14, 2012
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By Matthew Scott Hunter

E3 2012: NINTENDO PRESS CONFERENCE

At last year’s annual E3 media briefing, Nintendo tried in vain to explain the appeal of their next-generation console, the Wii U. And at this year’s press event, they tried again. With only months remaining before the console’s holiday launch, it seemed reasonable to expect mention of a specific release date or perhaps even a price point. Instead we got more vague promises about the unique gameplay experiences that will be delivered by the Wii U’s controller—a bulky tablet with its own screen. A haunted house multiplayer mini-game demonstrated one of these unique experiences, pitting four ghost hunters (controlled with Wii remotes) against an invisible ghost (controlled with the Wii U GamePad). The GamePad’s screen allowed the player to see and operate his ghost while his competitors remained in the dark as to the specter’s whereabouts. But this two-screened experience could easily be replicated with the use of online multiplayer, with the requisite two screens being supplied by each player’s own television screen.

Other demos for the Wii U also failed to impress, either seeming like one-off gimmicks or showcases for a needlessly convoluted control scheme that made you long for the simplicity of the Wii’s waggle interface. Beyond the underwhelming controller, all the Wii U has going for it are its HD graphics, which seem more last-gen than next-gen. In point of fact, third-party launch titles announced for the console include games like “Batman: Arkham City” and “Mass Effect 3,” which PlayStation 3 and Xbox 360 owners have been playing for months. The Wii U feels more like a collection of minor upgrades to its predecessor than a full-fledged, new console. Just as Move and Kinect added motion control to hardware that had HD graphics from the beginning, the Wii U is essentially adding HD graphics to a console that had motion controls from the beginning. The difference is that neither Kinect nor Move cost the full retail price of a home console, and the Wii U certainly will.

NINTENDOLAND

Nintendo of America president Reggie Fils-Aime described this launch title as “Wii Sports” for the Wii U. In other words, it’s a collection of mini-games that showcase the various ways in which you can use the Wii U controller, and it’s presented as an amusement park with attractions inspired by “Zelda,” “Donkey Kong” and Nintendo’s other icons. Whether or not “NintendoLand” will come free with the console as “Wii Sports” did remains to be seen.

PIKMIN 3

Those adorable hordes of plant/animal hybrids are back, and their minute, little world looks absolutely stunning in HD. Pikmin composed of rock appear to be the most notable addition to this installment of the real-time strategy series, and so far, it looks as though the GamePad screen will be dedicated to providing an eagle-eye view of the microcosm you explore.

NEW SUPER MARIO BROS. U

The launch lineup wouldn’t be complete without an appearance by Nintendo’s mustachioed mascot, so here he is in the sidescrolling successor to “New Super Mario Bros. Wii.” The game will feature classic power-ups like baby Yoshis as well as new items like the Flying Squirrel suit. Players using the GamePad will be able to assist their friends by stunning enemies and creating new item boxes.



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