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June 7, 2012
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By Matthew Scott Hunter

‘Tom Clancy’s Ghost Recon: Future Soldier’

(M)

***1/2

Ubisoft

Xbox 360

Toeing the line between science fiction and science fact as well as the line between stealthy, tactical shooters and all-out run-‘n-gun-fests is “Tom Clancy’s Ghost Recon: Future Soldier” — a game that follows in the footsteps of its “Advanced Warfighter” predecessors while bearing the unmistakable influence of the frantic “Modern Warfare” franchise. Taking place in the “not-too-distant future,” “Future Soldier” equips you with an arsenal comprised of contemporary weaponry as well as nifty little high-tech gadgets like active camouflage, which allows you to render yourself almost completely invisible. Utilizing this handy cloak, you’ll sneak up on many unsuspecting lone soldiers for silent kills, but you can also take down large groups all at once with a version of the “sync” option showcased in the most recent “Splinter Cell” game. Just quietly mark all of your targets from afar, and when you give the signal, your squadmates will pull their triggers, simultaneously neutralizing the threat in a dazzling display of slow-mo.

But the game isn’t all covert kills. There are plenty of frenetic firefights as well as scripted sequences designed to make the proceedings look more epic and cinematic (i.e. more like “Modern Warfare”). In these situations, you’ll be thankful for you’re A.I. squad. While “Future Soldier” doesn’t allow you to micromanage the actions of your fellow “ghosts,” it does the next best thing by imbuing them with the ability to take care of themselves. Only on rare occasions will you be baffled or frustrated by their actions, and by then, you’ll likely be ready to swap them out for flesh and blood players, who can join you in both cooperative play (the increasingly ubiquitous “horde mode”) and the fast-paced competitive multiplayer. The last thing we need is another “Modern Warfare” wannabe, but “Future Soldier” retains enough of the distinctive gameplay from “Ghost Recon” to be a worthwhile entity of its own.


‘Men In Black: Alien Crisis’

(T)

*1/2

Activision

Xbox 360

Judging from the graphics and load times, you’d think this shamelessly shoddy movie tie-in game was meant to accompany the release of the second “Men in Black” film 10 years ago. This on-rails third-person shooter fails to capture even a hint of the film series’ distinctive aesthetic in its brief, three-hour campaign. Instead, we’re given bland backdrops, unimaginative weapons, predictable aliens and two generic agents whose relentless bickering is a poor substitute for the banter between Will Smith and Tommy Lee Jones. After making the mistake of playing this, you’ll want a flash from the neuralyzer.

‘Mario Tennis Open’

(E)

***

Nintendo

Nintendo 3DS

Given the magical power-ups of Mario and company, the gameplay of “Mario Tennis Open” is surprisingly restrained. Aside from the Mushroom Kingdom locales and the colorful glow that envelopes the ball as it bounces back and forth, this is a fairly straightforward game of tennis. You have four types of shots to choose from as well as the ability to direct your shot either with the circle pad or by tilting the entire 3DS. It’s not detailed enough to be a serious sim, and it’s not wild enough to be an arcade-style experience. Instead, “Mario Tennis Open” straddles the net in between.



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