By
Matthew Scott Hunter
‘Kinect
Star Wars’
(T)
*1/2
Microsoft Game Studios/LucasArts
Xbox 360
The last 15 years have been pretty rough for
self-respecting “Star Wars” fans. First there
was that business with Greedo shooting first.
Then came Jar Jar Binks. Now the latest addition
to the expanded “Star Wars” universe will test
the resolve of even the most stalwart George
Lucas apologists. Since the very first glimpse
of Kinect in action, we’ve been teased with
the promise of a fully motion-controlled “Star
Wars” game, in which battle droids crumble beneath
your pantomime lightsaber swings and storm troopers
are thrown reeling from the Force of your slightest
gesture. But anyone who’s spent more than a
few minutes with any Kinect game knows that
the peripheral is not up to the task of making
players feel like Jedi. The purported one-to-one
movement comes with a notable lag, so you’ll
constantly be waiting for your onscreen avatar
to repeat your moves (when he bothers at all).
In the meantime, your frustrated flailing will
hardly make you feel like Obi-Wan Kenobi.
It gets worse. Like most early Wii games, the
bulk of Kinect’s catalogue consists of overly
simplistic mini-game collections, and “Kinect
Star Wars” is no exception. In addition to the
main campaign, there are unresponsive lightsaber
duels, halfway decent podraces and segments
in which you stomp around Tatooine settlements
as a giant Rancor, destroying buildings with
the coordination and finesse of an oversized
toddler. But the worst offender, by far, is
the dancing mini-game, in which characters once
thought to be unassailably cool, like Han Solo,
are forced to mimic your embarrassing hip gyrations
as you dance to cringe-worthy “Star Wars” versions
of contemporary pop and hip hop songs. Characters
and players alike will not escape with their
dignity intact. It’s enough to make the most
devoted fanboy feel like his affection for “Star
Wars” died a long time ago in a galaxy far,
far away. CV
‘South Park: Tenorman’s Revenge’
(M)
**
Other Ocean Interactive
Xbox Live Arcade
Eric Cartman may have ground up Scott Tenorman’s
parents into chili and fed them to him, but
it’s gamers who will feel the sting of Scott’s
wrath in “Tenorman’s Revenge.” Although the
game looks and sounds fantastic, with a surplus
of fan service and sidescrolling gameplay that
lends itself well to the 2D, paper cut-out style
of the show, several poor design choices will
insure that you die more often than Kenny ever
did. The platforming controls feel floaty and
imprecise, checkpoints are punishingly sparse
and co-op gameplay demands you recruit three
friends to suffer with you.
‘The Splatters’
(E)
***1/2
Microsoft Game Studios/SpikySnail Games Studio
Xbox Live Arcade
This quaint but addictive physics puzzle game
tasks you to detonate bombs with suicidal blobs
of sentient slime. The idea is to rupture your
blobs in such a way that their titular internal
goo rains down in a wide spread, activating
all of the necessary color-coded explosives.
Power-ups that reverse a splatter’s momentum
or alter a blob’s trajectory in mid-air will
put your spatial reasoning skills to the test,
and vibrant visuals and catchy music ensure
that you’ll be adequately mesmerized by this
pleasant little time-waster. |