By
Matthew Scott Hunter
‘Asura’s Wrath’
(T)
**1/2
Capcom
Xbox 360
One of the strangest games ever
I’m
tempted to call “Asura’s Wrath” the craziest
video game I’ve ever played. I hesitate to do
so, not because I have any doubt as to its craziness,
but because I’m not entirely certain that it’s
a video game. During the approximately six-hour
running time, “Wrath” offers maybe two full
hours of interactivity (and that’s a generous
estimate). There is some variety in the scant
gameplay. In one chapter, you’ll be button mashing
your way through third person brawls, and in
the next, you’ll be blasting a giant space octopus
in an on-rails shooter. There’s even a level
that tasks you to keep Asura from staring too
long at a woman’s ample bosom. Seriously. But
for the most part, you’ll be solving quicktime
events with a few simple button presses while
watching a series of lengthy anime cut-scenes.
“Asura’s Wrath” is less like a video game and
more like an anime TV series DVD box set, complete
with credits after every 20-minute episode.
The animation is fantastic, and the outrageously
over-the-top story is never dull. You portray
(or — more accurately — watch) Asura, a perpetually
perturbed fallen god who solves every problem
with his vengeful fists. The bigger the problem,
the more arms Asura sprouts to pummel that problem
away. This calls for mindless button mashing
during the “game’s” few playable segments —
none of which ever offer the slightest challenge.
“Asura’s Wrath” fails as a game because it forces
you to be a spectator and never provides any
feeling of accomplishment. It’s more successful
when simply viewed as an anime program, but
that just makes its occasional button prompts
a source of irritation, as if you’re watching
a DVD that only works if you occasionally hammer
on the remote control.
‘Binary Domain’
(M)
***1/2
Sega
Xbox 360
With its robot uprising tale, reminiscent of
“I, Robot” and “Blade Runner,” and its third-person,
cover-based gameplay, reminiscent of “Gears
of War,” “Binary Domain” is nothing if not derivative.
But that doesn’t mean it isn’t fun. The controls
handle well, and your large assortment of mechanized
foes explodes satisfyingly into piles of scrap
when fired upon. If you’re willing to deal with
occasional voice recognition software hiccups,
you can even put on a headset and issue voice
commands to your A.I. teammates.
‘Alan Wake’s American Nightmare’
(T)
***
Microsoft Game Studios
Xbox Live Arcade
Those hoping for answers to “Alan Wake’s” myriad
unresolved mysteries are going to be disappointed
by “American Nightmare” — a standalone tale
that creates more questions than it eliminates
in the haunted author’s growing mythology. The
new, wide-open, Arizona locale is also less
conducive to generating suspense than the dense
forested setting of the original game. Nevertheless,
the story has its moments, and the game has
impressively ambitious scope for an Xbox Live
Arcade release, including new enemy types and
vastly improved combat. |