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Dec 1, 2011
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By Matthew Scott Hunter

‘The Elder Scrolls V: Skyrim’

(M)

*****

Bethesda Softworks

Xbox 360

Best game of the year?

It should come as no surprise to anyone who played “Elder Scrolls IV” that “Elder Scrolls V” is a lengthy and varied RPG set in an open fantasy world. The surprise is that “Elder Scrolls V” is the equivalent of about six or seven lengthy and varied RPGs set in the vast open world of Skyrim. It’s not uncommon to find yourself with more than 20 active quests on your plate at any given time. You can be working as a travelling bard, run a couple errands for the Dark Brotherhood, spontaneously slay a dragon and still have time to pick some flowers. Even with that level of multitasking, you’re looking at over 100 hours of gameplay — to say nothing of replay value. Swap your sword and shield for an emphasis on magical spells on your second play-through, and it’ll be an entirely different experience.

Unlike in “Oblivion,” in “Skyrim” you don’t spend quite so much time customizing your character at the beginning. You’ll be able to sample all the different forms of combat during your early exploration in order to pick which specialty is your best fit. Melee combat feels more satisfyingly brutal, and magic attacks can be mapped to each hand, so you can heal yourself with one hand while firing lightning bolts with the other. Then there are the shouts — special spells you learn by absorbing the souls of slain dragons. There’s nothing quite like watching your enemies burst into flames simply because you raised your voice. As with its predecessor, “Skyrim” has a few bugs, many of which are hilarious, but some of which require the frustrating reload of a previous save. But in a game this massive, a few blemishes are easy to forgive. “Skyrim” feels like a living, breathing place with new secrets to discover around every corner, and it’s well worth a visit.

‘Saints Row: The Third’

(M)

****

THQ

Xbox 360

What began as a shameless “Grand Theft Auto” knockoff has finally found its distinctive voice, and what a bizarre voice that is. “Saints Row” has become a sandbox filled with immature, novelty gag toys, and it’s a blast to play in. The semblance of a story has the Saints moving on to a new town to become the ruling gang — a task they’ll undertake with ridiculous costumes (or nudity), cool vehicles (including an old school, pixilated tank) and plenty of profanity. The action is fun and unpredictable, and the sophomoric jokes will make you laugh in spite of yourself.


‘Jurassic Park: The Game’

(T)

**

Telltale Games

Xbox 360

A “Jurassic Park” point-and-click adventure game? Is it 1993 already? Taking place in the aftermath of the first film, this game follows a group of survivors on Isla Nublar as they attempt to avoid being eaten. You don’t control the various characters so much as guide them, and most of the action boils down to quicktime events. And if I remember my paleontology correctly, these graphics date back to the early cretaceous period. The result feels more like a mediocre cartoon that you passively watch than a video game that you actively play.



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