Matthew Scott Hunter
As generic as its title suggests, "Bodycount"
does little to distinguish itself amidst the
myriad first-person shooters in the crowded
Xbox marketplace. You portray a member of an
agency that prevents large-scale wars by waging
one-man-army, small-scale wars to resolve conflicts.
While endeavoring to prevent one such large-scale
war in Africa, you'll unravel the mystery of
a secret warmongering organization, but the
brief, six-hour campaign fails to build any
substantial intrigue, and the protagonist has
zero personality. Environments are largely destructible,
with cover withering away under gunfire. But
levels consist mainly of impoverished African
cities and sleek industrial complexes, and whether
they're in pristine condition or in bullet-riddled
states of disrepair, they're always forgettable.
To the game's credit, despite its rote mechanics,
it does encourage you to make things more interesting.
You're rewarded for various skillshots — be
they sneak attack kills or sequential headshots.
Whenever you pull off one of these skillshot
achievements, you're rewarded with exclamation
point icons that spill from the bodies of fallen
enemies. Eventually these icons grant you new
abilities, like the option to call in an air
strike. But the advanced tactics you use to
win these skillshots and the enhanced capabilities
they grant are ultimately unnecessary. You can
easily navigate the battlefield frantically
running and gunning in standard fashion. It's
nice that they give you the option to make gameplay
more interesting, but interesting gameplay should
be default, not optional. CV