| By
Matthew Scott Hunter
‘Call of Juarez: The Cartel'
Plenty of wasted potential
(M) **
Ubisoft - Xbox 360
The
third "Call of Juarez" game
leaves behind the Old West (or Southwest)
setting in favor of delivering a modern
tale of corrupt law enforcement, drug
cartels and plenty of shooting. "The
Cartel" offers three-player, online
cooperative play — although it's a stretch
to call it "cooperative." The
three protagonists all work for different
agencies with separate agendas. Although
you all fight together, each of you will
be receiving different instructions on
the down low. Frequently you'll get information
over the phone, and other players will
only hear your side of the conversation
— the true meaning of which you'll lie
about. You'll also be tasked to surreptitiously
swipe certain collectibles from crime
scenes under your companions' noses. Keep
from getting caught, and you'll score
additional bonuses.
While this could be a superb setup for
a tantalizingly paranoid game play experience,
none of it really leads anywhere. All
three characters are generally scuzzy
human beings, and they begin the game
already highly suspicious of one another
with nowhere further to go. Blowing its
number one innovation, "The Cartel"
has nothing to fall back on but mediocre
first person shooting. The graphics are
dated, and the audio is buggy to the extent
that enemies will sometimes continue yelling
the same repetitive phrases at you even
after they've died. Lackluster multiplayer
maps round out the package. The biggest
crime in "The Cartel" is that
it hints at such terrific, unrealized
potential. Hopefully other developers
will explore the possibilities of inserting
traitors into online co-op play. CV
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